Sunday, February 20, 2011

3d - Staying still is not an option

Okay, just another one little scene.

I did made it for printing it in the size of A3, so the resolution of the render is huge.

Of course i will not show the full size render here, but actually this one is enough big to give you a very good sense of this scene.

All the textures are from Blender's own procedural engine except the skull and the leaves. Texts is added with photoshop.

All the post processing is done with blender's node editor and photoshop.

Okay, i edited this, because there was something that I was not happy with.






Sunday, February 13, 2011

Other - Some photoshop drawing

Hey!
I wanted to show what I did do today at school. I am at movie making course and when we was supposed to watch teacher doing film cutting with Premiere I did wasted my time with photoshop.

Actually i started firts to play with photoshop's filters until I visualised in my mind the version of this scene.


Click the picture to see the bigger version of it.

Thursday, February 10, 2011

3d - Another small animation test

Hey again. This is the second small camera mapping test I have done. But still I need to learn about this a bit more because I dont have any idea of some features that I know it's made with camera mapping, but I can't do it (yet).

I also had the problems with defocus node. It won't work with this kind of scene and I have no idea why. So I used traditional blur and few separated render layers.



Here is few pictures. The mushroom scene and the cow scene.

The two big cubes are particle emitters.


























This scene actually needs more work. I will do it if i somehow think that this scene would
be necessary in somewere

Monday, February 7, 2011

3D - Small animation test

I tried to make some camera mapping from the old mushroom picture  and here is the result.



I think that by this way it is so easy to make nice scenes in short time.